More materials, refined selection and reflection in new beta

Another batch of Visualization improvements are here:

  • New materials are added to the mix (anodized metal, copper, walnut, mahogany)
  • Selection is now running smoother
  • Reflections are flashier than before

Let us know if you miss materials!


Improving for every update :slight_smile: My 500 parts Lego file seems to crash the app though :sweat_smile: It might be because all the lego parts have multiple Lego logo on every part.


Hi Daniel,
I would like to have more fabrics to choose from

best regards Robert

1 Like


Just wondering how do I get the different backgrounds on the rendered projects like soe of the others posted.

Thank you

1 Like

For now, simply build them in Shapr :slight_smile:
Later we will add full fledged mesh environments.


Please add pitch black and light as materials :slight_smile:
And thank you for the other materials. Anodised metal was a must :slight_smile:

1 Like

It would be great if we had more options for ground materials. Floors, sand, soil, asphalt, grass etc

1 Like

Great point, can you please share an example of where you would use these

I don’t have anything specific in mind, just in general.
For furnitures wooden/stone/vinyl floors, for vehicles asphalt/soil/mud/grass but these are also good for houses or buildings. At the moment if you want something under your model for shadows you can use only the same materials.

Please add liquid material. Is it possible to make the real rendering of materials in AR like visual materials appear in front of us in the future?

Yes, materials in AR is a possibility, and we have it on our roadmap (albeit nor prioritized at the moment).

What sort of liquids would you like to have?


The liquid materials needed are: water, coffee, milk, red wine, beer, juice of different colors, etc.

1 Like

I would like to improve for architecture modeling, they have often garden, courtyard, site of the residence…so we’ll happy if they join to Shapr3D :slight_smile:

1 Like