Hey there, I´ve been using Shapr3d more an more lately for architecture, and I’m pretty surprised what I can do with it even I’m still new to program. problem I have is when i have to “move camera” in space and it can be all over the place, going into stuff, going thru walls or just entering into room and turning “camera”, view to left or right. Camera goes right thru wall. I think that the point of orbiting is way in front of “camera” (view). it would be nice if we can change that, or there is maybe a way that i did not find yet. Moving apperance from 45° to 90° helps allot and i can see more of room but like just sad its not perfect.
thanks for everything until now, really looking forward to material on window and You make me really happy by including “drawing” an new pricing for shapr3d. I dont have to use fusio360 just for drawing of my model for woodworking
have a nice day