“I know of no way to find a mid-point of a body without drawing a sketch on it, if there is a way, I haven’t found it yet.”
- it was starting to dawn on me that was going to be the way, thanks for confirming!
i did see the video and yes i realize that when doing the initial transform/move/copy you can set the spacing precisely (and i did that) - the issue came afterward when i try to move an already existing object to some precise point in space.
oftentimes this might be you are moving it so that the bottom of the object rests on the same plane as the bottom of some other object, or perhaps, in the wall example, you have created the one wall and i want to line up a floor board, trying multiple directions (parallel, perpendicular, angled ), with the wall. the key part to my question is that the object already exists - so you can’t create and reference it off the existing object.
it seems like this might be like the midpoint example in that it looks like in shapr3d the tools for working precisely with objects are more limited that those for working with sketches. i’m coming from a sketchup background so this is something i took for granted.