Please separate the color function out of visualization

Pretty good example - we obviously have to do a better job here. Thanks for sharing

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My example was just a little ā€˜tongue in cheekā€™ video I threw together quickly.

However, I have designed far more complex models with many bodies which are difficult to navigate/orbit/fly-through when fully rendered in ā€˜visualizationā€™.

Instead, I chose to navigate my model in the design view because it is much smoother but because some of the textures/materials are similarly coloured itā€™s difficult to get a ā€˜feelā€™ for the design as itā€™s often impossible to distinguish where one body ends and another starts.

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The choice of Shapr to go in this direction makes me wonder where their priorities lay, and if they still want to make a software for pro users. Some functionalities are very good but some are not being finished well. I have been trying to use the visualization function for clients for some time now, but the limited functionality makes it quite unusable. some metals and colours I can use, but the texture library and customisation are way to limited to make anything that resembles my designs intentions. In the meanwhile the visualisation tool is really bothering me when drawing complex models. (others have already elaborated on the reasons why)

Just to give some positive feedback as well. I am really enjoying the isolate function and the multibody alignment. thanks

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I canā€™t even begin to express how happy I am with multi-body alignment.
Coming from SketchUp it was a feature sorely missed but now it feels like Christmas come early.

Thank you for resolving this issue. The visualization feature now runs significantly smoother, and I no longer experience any crashes or freezes when working with complex models. This improvement is particularly delightful as it eliminates any anxiety I had about accessing the visualization module to recolor an object. :slight_smile:

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I use Shapr3d for producing models mostly of tools, covers, brackets etc for 3d printing so my needs for complex visualization is almost zero ( to be honest despite using Shapr3d for several years and on a weekly basis I donā€™t even know what ā€œvisualizationā€ means or what it is meant to do. However I colorize almost every sub-component in every project and my needs are very simple.
I need to be able to select an object, select a colour to colorise it and then color it.
Then I need to be able to easily ( preferably one click ) return to the standard workscreen.

I simply need multiple colours so I can visually see where parts fit together, overlap or abutt. I never ( literally never) change the texture, change the object to some simulated look of an exotic material or require it to appear polished or metallic.

The current complex pathway required to simply colorize an object and return to the work page is off putting. To be honest despite trying I still canā€™t actually discern what path of clicks on which icons I should be using to achieve this simple task. Every time it seems to be a different order of ā€œvisualizationā€, ā€œmodellingā€ and ā€œ Itemsā€.

I just need one click to select the object, one to get into colorize, one click to select and apply the colour and one click to get out of the colorize.

Years back we had it, it was great!

Parts of evolution goes backwardsā€¦

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Itā€™s important to be able to visually distinguish groups or sub assemblies when they are not selected. The sidebar groupings are not represented visually. Everything is the same material / hue / texture unless you use visualization to apply materials. But if you do that, you have to constantly pop in and out of visualization mode (which is now more steps in the new UI) every time you create a new body.

Example 1: You are modeling a mechanical system with moving parts, such as a door. It is very useful to see to see which parts are moving, and which parts are stationary.

Example 2: You are building something with close tolerances or precise joinery. It is much easier to see how the surfaces contact eachother if they are separately colored.

Example 3: Modeling wiring / plumbing / piping / routing. Wires in real life are colored for a reason (by function). Need I say more?

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Thatā€™s what I need.
some mechanical design need
mold design need too

EX.