Pretty good example - we obviously have to do a better job here. Thanks for sharing
My example was just a little ātongue in cheekā video I threw together quickly.
However, I have designed far more complex models with many bodies which are difficult to navigate/orbit/fly-through when fully rendered in āvisualizationā.
Instead, I chose to navigate my model in the design view because it is much smoother but because some of the textures/materials are similarly coloured itās difficult to get a āfeelā for the design as itās often impossible to distinguish where one body ends and another starts.
The choice of Shapr to go in this direction makes me wonder where their priorities lay, and if they still want to make a software for pro users. Some functionalities are very good but some are not being finished well. I have been trying to use the visualization function for clients for some time now, but the limited functionality makes it quite unusable. some metals and colours I can use, but the texture library and customisation are way to limited to make anything that resembles my designs intentions. In the meanwhile the visualisation tool is really bothering me when drawing complex models. (others have already elaborated on the reasons why)
Just to give some positive feedback as well. I am really enjoying the isolate function and the multibody alignment. thanks
I canāt even begin to express how happy I am with multi-body alignment.
Coming from SketchUp it was a feature sorely missed but now it feels like Christmas come early.
Thank you for resolving this issue. The visualization feature now runs significantly smoother, and I no longer experience any crashes or freezes when working with complex models. This improvement is particularly delightful as it eliminates any anxiety I had about accessing the visualization module to recolor an object.