In the modeling process I often need to design fan heat dissipation holes, mesh holes for speakers, and these holes need to use stretch or differential commands in shapr3d.
Adjusting the position and size of these holes from the beginning of the sketch takes a lot of time.
I expect shapr3d to provide some elegant surface hole styles for users to choose from. This feature allows me to select from shapr3d’s existing hole styles and apply them directly to the surface of my design
Without this feature, I would have to spend a lot of time adjusting the size and position of the holes, and would not be able to efficiently generate holes with gradient diameters.
I think in general there are 3 ways to do this type of work,
1, pattern tools, as above posts have mentioned
2, for CG purpose, they may not actually model the perforated pattern, it can be mapped texture, so it can be material thing
3, as you mentioned, you want to tweek the design, so it is not just how to model it, you want the model to help the design decision, you will need scripting tools like GrassHopper in Rhino, and this is big…
Before we got the the scripting tool, perhaps, you may testing the pattern in 2D drafting (using shapr3D or what ever software), as a design process, when satisfied with the 2d pattern, then make it punched on the solid surface in Shapr3D, this is a comprimised way