I’ve finally found a workflow to fix topology from Shapr3D. you’ll need a copy of Nomad Sculpt and the an in app purchase of Quad Remesher. It’s complicated, time consuming and you’ll need to learn how to use facegroups. Too long to detail here but there’s lots of YouTube videos on fixing CAD topology, the processes are similar in most apps.
Extra details such as normals, textures etc created in Procreate.
Total drawing time, 1 week. I used a 2024 M4 iPad Pro 1TB.
Check the results below and let me know what you think - it’s my first time doing an entire workflow just on an iPad.
Design in Shapr3D
Topology and remeshing in Nomad Sculpt
Final results