Retopology from Shapr3D

I’ve finally found a workflow to fix topology from Shapr3D. you’ll need a copy of Nomad Sculpt and the an in app purchase of Quad Remesher. It’s complicated, time consuming and you’ll need to learn how to use facegroups. Too long to detail here but there’s lots of YouTube videos on fixing CAD topology, the processes are similar in most apps.

Extra details such as normals, textures etc created in Procreate.

Total drawing time, 1 week. I used a 2024 M4 iPad Pro 1TB.

Check the results below and let me know what you think - it’s my first time doing an entire workflow just on an iPad.

Design in Shapr3D


Topology and remeshing in Nomad Sculpt

Final results




2 Likes

This looks awesome, and the topology is great! Well Done!

Hey thats great work! Also that’s pretty interesting solution I gotta try.

I found this tutorial pretty interesting, he modeled in Sculpt like you would in Blender, I tried it and thats pretty cool too.