I am pretty new in the 3D printer area and shapr3d world. Have tried some other tools, but this one seems to be the best for me.
I have designed a simple divider for a lunch box. Attached a picture. AFAIK, the model now contains many planes, lines and radii. I would like to get to a state where I can combine all elements to a final “solid” model and be in the position to scale it. E.g. the lengths over all is currently under investigation and needs to survive a field test
So im am looking into a quick solution to play with the overall length of 114 mm today.
Now some more questions appeared. I understand that I start new, which is fine for me. But
How do I setup, that this model is a parametric model? Is this automatic?
Did you sketch the shape as rectangular and later added the radii in the corners or did you do it with single elements like lines and bows?
Did you do the offset as a second sketch or “semiautomatic” by the offset function? If so, how did you approach that not the whole shape is being extruded?
You don’t need to set up anything. The parametric approach is more like a way of thinking — you model things as if you’re planning to change them in the future, so you plan how each part will behave in relation to the others.
That doesn’t matter at all. You can do it either way and get the same result.
Also doesn’t matter. Offset is a slightly faster approach, but you can do it as another sketch part and just set the constraints.
When you do the extrusion, you’re selecting a profile — just don’t select the whole shape if you don’t want to extrude it as a single piece.
Thanks to all.
I think I found it now. I am using the German version.
There are 2 options in scaling, uniform or non-uniform, if my translation is correct. Going to non-uniform, I can select the dimension and the scaling factor.
But I do not find the possibility to scale to fixed values (lengths, heights, etc.) like shown above in the video. How can I activate this?
What Alex describing is redimensioning or reconfiguring your model. To meet what ever spec you are working towards.
Scaling is just making things uniformly (or ununifimly) bigger so they are done in like 1.0000x or 2.000x (200%) as an example. If object was 114mm wide if you input 2x now it becomes 228mm wide it’s not done by actual height or width dimensions you need to do that math on your own or your use the built in calculator.