Scale only along x, y, or z?


#1

Is it possible to also scale only along x, y, or z?

I seem only to be able to scale uniformly.


#2

Currently only uniformly.


#3

Greetings,

Any idea when this might get implemented?


#4

Currently not planned, but if we see a good use-case for it… It would help :slight_smile: How would you use it?


#5

Hi,

I had created an object and realized that it was off by an inch. I wanted to enlarge it along the y axis to make it fit into another object without extending along the x axis at the same time. I solved it by going back and redoing the object and making sure that the measurements were more exact, just took longer because had to rebuild from scratch.


#6

it is usually a good idea, to save your design at some steps to groups (duplicate them), hide them, and when you want to modify something, you don’t have to redo everything.


#7

I’m looking to squash a 3D object along a plane in order to create a faux bas relief that can be 3D printed as a coin.

Also, I ran into this particular limitation in the software when I attempted to make a airfoil model. It’s most easily done by squashing a sphere in one dimension, and stretching it in another.

just saying…

Other than this one missing feature, I love this software. I’ve been able to sculpt some amazing stuff with Shapr3D.