Stuff I’ve made note of, big and small, in no order.
- There’s a significant difference between a straight-on view (top, left…) and an ordinary view. It snaps back if you try to change it, you can’t select bodies, etc. I don’t understand why.
- Having no straightforward way to duplicate an entity seems strange.
- Names of duplicated things are a little too simple-minded. Body 01 Copy → Body 01 Copy Copy → Body 01 Copy Copy Copy.
- Too easy to change the layer you are drawing on. Just touch something on a different layer. Also you bounce in and out of sketch mode very easily.
- Some gestures are too subtle for my mind to handle. Touch and drag vs. touch, release and drag, e.g.
- Spent a lot of time wishing for a “collinear” constraint before realizing tangent does that for two lines. And I just found out a point connected to a line can stay connected moved past the endpoint. But there’s no explicit way to connect two points, or a line and point.
- Occasionally would be willing to kill for construction lines.
- Also independent sketches on the same plane. I use folders for different features and bodies, but it insists on merging the sketches.
- The parts of a sketch are lines, not sketches (as it says in layer view).
- When you switch the grid between planes it reorients the view. I get disoriented.
- Number one tool I miss: fillet/chamfer. (Number two, patterns or arrays.)
- Using height and angle with rotate for threads or helices makes you do too much arithmetic. Maybe a computer could figure it out for you.
- The undo buffer has to do a lot of things the timeline would in other programs. But it’s hard to find your way around. Make it visible as a list you can navigate. See Affinity Photo or Designer for example.
- Also need snapshots of design in previous or alternate states.
- Need to save and reload undo buffer with design.
- Folders for organizing designs.