While waiting for a native Shaper3D SVG export option, I found a method that can be used to produce SVG files completely on the iPad.
I had been using Mac software (Fusion 360) to convert a file exported from Shaper3D as a STEP file to SVG. This worked fine but required going to the desktop, which in my case meant leaving the shop. Obviously being able to accomplish everything on the tablet is preferred.
There is a very basic freeware CAD app available in the App store called TinkerCad. It is oriented toward young people as a way to design shapes for projects like Lego and Minecraft. More to the point, it allows importing STL and OBJ files and exporting SVG files.
TinkerCad handles creating the two dimensional SVG vector graphic via it’s working grid plane. The section of a body intersecting the plane becomes the SVG image.
My process is to export a body from S3D as STL, import it into Tinkercad, orient and move the body such that it intersects the grid plane at the point the desired SVG image is produced, then export as an SVG. I plan expanding this technique to “slice” bodies successively as needed for maker type projects.
One note, the bounding lines created in the resulting SVG file are minuscule. Depending upon how the file is observed, it may appear empty. I use the files for Shaper Origin projects and at first I thought something was wrong. Once imported to the workstation and viewed at working detail, I could see the lines were there.
I post to assist others in getting SVG files from S3D. The Shapr3D development team might also use the idea of a body and a selected intersecting plane as the straightforward basis for an exported SVG.