Autodesk Fusion 360 was suggested by Shaper Origin as a design application. I was put off by the price of an annual subscription and having to learn yet another desktop application. I am very happy with using Shapr3D on the iPad for my design work. That being said it is possible to install a free version of Fusion 360 and as I am not actually using it for any of the actual design work, I feel I am well within the requirements for it’s use. Fusion 360 can open dxf files, which can then by saved as an SVG file using the Shaper Origin add-in for Fusion 360.
So my process is to design in Shapr3D. Draw a sketch of the design and export as a DXF file (include dimensions is checked). I use the drag and drop feature to put the file in a directory on iCloud. Oddly Shapr3D creates the filename as XXX.dxf.stl, I merely remove the .stl after export on my mac and it works fine.
Open the DXF file in Fusion 360. I watched the videos in the Designing for Origin: Fusion 360 section the Tutorials Tab of the Resources section of the ShaperTools website to get just the basics of using Fusion 360. Much of it you can ignore as you will be designing in Shapr3D and not Fusion 360. The video does helpfully describe what you see in Fusion 360 and includes a link for the export add-in.
Select and extrude all of the elements of the design and create a new body in Fusion 360, similar to creating a body in Shapr3D. What is extruded is the design, anything not selected will disappear. You will then use the Shaper Origin add-in as described in the video to export an SVG file that the tool can use. I go to ShaperHub in the ShaperTools website and upload the generated SVG file to “My Origin Files” and the tool handles the rest.
Keep in mind that the SVG file is basically just like a flat sketch. What you will end up with is positive and negative spaces on the Shaper Origin screen. Areas that you with cut around the outside or inside of etc. You only get one shot in Fusion 360, once you extrude, everything not selected goes away. I have had to go back into Shapr3D sometimes to rework something that doesn’t quite work pan out in the final Shaper Origin tool path. Then re-export and open, extrude in Fusion 360 and resave. A bit of a pain, so a thorough thinking of your design up front in terms of how the tool paths work is key.
This kludge works but native SVG exports from Shapr3d will be VERY nice. Good luck!