Being able to create a 2D concept in my favorite vector software, then port it into Shapr3D to add the third dimension would make the creative process so much easier for me. If I could import the .svg onto or as a sketch plane instead of tracing the whole thing over again with the Shapr3D tools, it would remove the frustration of repetitiveness that currently exists when I have to trace my vector work that has to be imported as a .jpg currently.
I totally see your point. SVG import is currently not supported, we were focusing on other popular 2d formats like DWG and DXF. Do you have the opportunity to export in these formats or convert your svg doc into those?
I would also like to thumbs up svg - I use the Shaper Origin tool and am forced as Shapr3d does not allow svg (someone made a tool that allows me to export from sketchup directly to svg)
This is the result of my .svg to .dxf conversion:
justTexts.shapr (1.9 MB)
Also, the 2D interface can be a bit of a wrestling match thanks to having no ability to lock pieces and lines to keep them from being selected during changes. Maybe Shapr3D can eventually include a low-end 2D vector drawing engine for making non-algebra-based changes? I have been trained by Affinity Designer and Adobe Illustrator on my iPad. The shape building tools of these apps offer a pleasant freedom compared to the Mary Poppins strictness level offered by Shapr3D.
I agree, I’d like to +1 this feature request. In fact I asked for this a year ago. It’s unfortunate that we need to jump through extra hoops just to bring in an svg file. I’ve seen members say they’ve used other apps to convert svg files into an iges, etc.
I use Affinity Designer so I’d have to use extra apps as well.
I used Inkscape to convert from SVG to DXF. It worked pretty well. The online converters are worthless.