Tangent / Component Move Tool (Legacy Alias Maya Workflow)

First of all, thank you to the team for building such a fluid and intuitive design experience in Shapr3D.

I would like to request a permanent “Lock Tangent/Edge Axis” toggle for the Transform Gizmo. This core concept was originally popularized decades ago by Alias|Wavefront in Maya as the Tangent Tool, which Autodesk later evolved into Transform Constraints and Custom Axis Orientation tools. It has remained an industry favorite for years because it makes manipulating angled geometry simple, predictable, and efficient.

Shapr3D already has an excellent implementation running under the hood. The tangent-axis move arrows appear automatically in certain situations and work beautifully when they do. I love the feature when it is available, but I would also like the ability to access it manually. Because it is currently automatic and context-sensitive, it can disappear as selections change, making it difficult to consistently use during more complex workflows.

Would it be possible to add a button to the adaptive menu, transform gizmo, or pivot controls that allows users to manually lock the move arrows to a selected edge or line tangent? This would give users direct access to a tool that already exists in Shapr3D and make it far more practical for tasks such as angled furniture framing, bracing, and other geometry that needs to move precisely along its own trajectory.

In many ways, Shapr3D has already solved the hard part—the functionality is there and works exceptionally well. This request is simply to give users direct control over when they want to invoke it, rather than relying solely on automatic detection.

Thank you for considering this feature request, and thank you again for continuing to improve an already outstanding piece of software.

What is the result you want to achieve? Move a body/face/edge along a body edge, and keep that reference alive if the reference edge changes later?

I’m not 100% sure I read OP’s request correctly, but If I do, it comes down to this:

Objects in Maya / Blender / 3D Studio and similar tools have “attached” orientations. So after for example rotating the object, you can then either move it along the global axises of the workspace, or move it along the objects local axises that have rotated along with the object.

I’ve sometimes missed this feature in Shapr too, where I’d want to move something along an axis that isn’t parallel to the workspace global axises.

In effect this means that not just the anchor point of the move gizmo can be moved, but that the movement directions of gizmo itself can be rotated. Being able to align the move gizmo with an edge or construction axis would be chef’s kiss.