Please follow the format below for requesting a feature.
The problem that this feature will solve:
*new navigation put undo/redo in the middle of screen, close to apple split screen button. Probably the worse place.
Undo should stay next to the hand that hold the ipad, to be faster, or have a simple shortcut (like in Procreate).
The best way would be to be able to choose in which corner users want undo/redo
Brief description of the outcomes that you expect from this feature:
Faster access to undo/redo. No tapping accidentally in the ipad split screen. Be able to hit undo with thumb without use apple pencil for faster workflow.
What canāt you achieve without this feature?
Faster (and more accurate, far from split screen) interface
Is this a workflow blocker for you? Is this why you canāt use Shapr3D for work? Is this slowing you down?
The previous interface was faster to access, and away from split screen.
The new position for undo/redo is the worst possible choice. It requires significantly more travel than the previous location, which could be quickly tapped with a thumb.
The proposed workaround of the three finger gesture has the same problem. Itās more work than just tapping a button with a single finger Iām not otherwise using.
Iāve been using Shapr3D since 2018, and I depend on it to be productive. Moving the button I tap most to the least convenient place on the screen really hurts. Please put it back.
No, the top toolbar will stay (and I also canāt promise yet that the undo buttons will move back). I know it really well that with a tool that you are using so much, interactions are written into your muscle memory, and itās hard to reprogram that. However, these are not just random changes that we made, but a part of a much bigger/longer vision that we canāt fully share right now, and it makes it difficult move stuff to arbitrary places. We had good reasons to move the undo/redo buttons too. So first Iād like to ask you to spend some time with it, and if it remains a pain even after using it intensely for a few weeks, please let us know. I understand that this is a big ask, but we need to move forward with the evolution of Shapr3D.
Thanks @Istvan, I do understand that the changes have been made to accommodate the future evolution of Shapr3D and are part of the bigger picture and I appreciate your honest response. However, I think that at the same time you shouldnāt loose sight of the things that Shapr3D has managed to do so well to date which has been itās ease of use and one of the best user experiences.
Both Seb and Peter talk about this in the recent videos covering the updates, specifically Peterās point about āallowing users to focus on the design instead of fighting with the tool youāre usingā is exactly why we shouldnāt have to think twice about where to find buttons for such frequently used functions.
FWIW, My thoughts on the top toolbar in its current form is that if the Undo/Redo buttons were to be moved, the remaining buttons/info here is not usually required until the end of the design process, or at least much less frequently, and therefore the whole toolbar takes up āunnecessaryā space in such a prominent position the design area and gets in the way of viewing the model. Again, I understand that you may have other plans for additional functions of the toolbar, so I guess only time will convince me why it needs to be there.
Certainly not, itās our key differentiator. I think even with the top bar the UX got better, and I hope that after a short period of time everyone will get used to it. For example by hiding the tool labels by default (except on older iPads, without hover capability), we saved dramatically more screen space than how much the top bar takes away. Isolate, measure and section view are way more accessible. And of course with the old UI we simply could not deliver History-Based Parametric Modeling. UI/UX remains a strategic pillar for Shapr3D, and while I understand that muscle memory is hard to change, I hope that in the all the other improvements that this new interface makes possible will dwarf this inconvenience.
I agree that overall the recent update is a huge improvement and the UI/UX is still important to you guys.
Iām sure that in a short while those who are currently bothered by the updates will re-learn to work with these relatively minor inconveniences in order to allow the continued development and what looks to be looks to be an exciting new era for Shapr3D with the upcoming releases.
It started with the iPad, but now it is really difficult for the iPad. Any layout and evolution canāt be better than the previous one. What about the follow-up?
My $.02. I am squarely in the camp of āwanting easier access to undo/redoā. Iāve been trying to get used to a 3-finger swipe for undo/redo for a week or two now, but honestly, Iāve not been able to get the swipe action to be very reliable.
I would like to see the undo/redo put somewhere that they can more easily access it or maybe make the 3-finger swipe more reliable. I generally have to swipe 3 or 4 times before it catches it as an undo.
Just adding my vote after trying to get used to it.
@Yepher , genuine question, why does it feel harder for you to press the buttons at the top vs in their original location? The average distance from the working area of the screen is actually less to the top vs to the bottom corners.
My opinionā¦ when we use the undo/redo function, something is usually wrong. The work process stops, the hand is on the side. It is easier to turn the pencil on the fingers a little towards the bottom corner, than to move the wrist across the screen to the top of middle.
maybe itās bad adaptation on my part (Iāve been using the programs for more than five years, my pro subscription just turned into its third year today )
Try to send a vid:
why does it feel harder for you to press the buttons at the top vs in their original location?
The hands donāt sit at the top of the screen. On an iPad Pro 12.9", the hand has to travel completely out of position to tap a smaller tap target, then return to position to resume work. This round trip has to be completed every single time an undo is needed. It breaks flow.
Shapr3D puts all of its tools at the edge of the screen, and it has for years.
Now, in this update, the most commonly touched target in any mode or workflow is quite randomly nowhere near the rest of the controls Iām regularly touching.
Iām really quite frustrated by this decision, and more frustrated by the lack of clarity here. This is not a toy, this thing is really expensive and by now Iāve given you people over a thousand dollars for the pleasure of using it. Youāve made it worse for no reason.
As a developer and interaction designer, I recognize the importance of evolution in a UI. But in those roles, I also recognize that you canāt just screw around with peopleās workflows like this. Very disappointing stuff.
Certainly not for no reason, and I do believe that even if you donāt like this particular part of the update, the other benefits that are coming with the UI update are worth it. I understand that UI changes can be frustrating initially.