This is a collection of bugs (or weird behaviors) I collected over the last few days spent in beta:
1. Move gizmo bug
I have two parallel sketch planes and I’d like to move a sketch from one to the other. I move it to the other plane but instead of having having the original planes I get a new one (plane 3). When I try to move it back to the original plane I get another new one (plane 4) and plane 3 turns into a ghost plane: there is no content and it can’t be selected.
This works in stable, there is no new plane unless I miss the target plane or stop midway.
I tried the rotate around axis tool but this bug doesn’t affect it.
Gif with the problem
2. Project tool inconsistency
After not being able to move my sketch to the other plane I try to project it. The planes are parallel so it wouldn’t distort my sketch in any way. In stable I can select a sketch, hit P then select the target plane. In beta when I select my sketch and hit P the original plane turns into target and I’m unable to select another face.
Gif with the problem
A few hours later I figured out that I need to select the target plane first, then hit P and I can select the sketch I’d like to project. But to be honest this is the equivalent of Yoda grammar in my opinion. Especially because when I start projecting without having anything selected I select the sketch first then the target. So the steps are inconsistent and the order of required steps heavily depends on how you use the tool. I haven’t noticed this with other tools.
I noticed the purple sketch on the other hand what is parametric and when I change the original one the projected one is also changing. That’s a huge step forward!
Gif with Yoda logic
Gif with the right logical order
3. Project tool bug
With the discovery of the Yoda logic I try to project my original sketch so I select the the target plane, hit P, then the plane with my sketch disappears. There is no indication or whatsoever but it seems like the project tool triggers the isolation mode because later I tried it with more layers and only the selected one stayed visible.
As you can see on one of the previous gifs it works when the target is not the XY plane.
Works in stable.
Summary
4. Rotate gizmo bug
This is similar to the first one. I tend to mirror my sketches by rotating them 180 degrees in 3D because I don’t need to draw and delete mirror axes. Poor man’s sketch mirror tool. In beta when I use this technique I end up with a new layer with the mirrored sketch. It’s important to note that this is not a parametric copy, I can change the original sketch and the mirrored one independently.
Works in stable.
Gif with the problem
5. Mirror tool bug
I try to achieve the same thing but with the mirror tool. The result is the same, new layer with the mirrored sketch.
Works in stable.
Gif with the problem
These bugs are easy to reproduce but here is the project with the sketches I used:
sketch-bugs.shapr (6.9 KB)
+1 Random ghost layer
This is a tricky one because I cannot reproduce it consistently but it happened quite a few times. I’m not in sketch mode and have no layer selected (like hitting Esc a few times) and when I hit L a new ghost sketch plane appears. This is similar to the one in the first issue, there is no content and it’s impossible to select it on the sidebar. When it happens I can reproduce it with the same steps (Esc multiple times to have no selection then L) even after deleting the ghost layer. But it’s not always there. I will update the thread when I figure out the exact circumstances.
This is somewhat related to the sketch mode because I use the line tool and a sketch plane appears.
Gif with the problem
Update
I think I found the easiest way to create a ghost layer. Open a new project and enter sketch mode by hitting space. In stable there is no new sketch layer until you actually draw something but in beta a new layer appears what is empty and impossible to select in the layer list. This is different than using the sketch button in the toolbar (so space is not exactly a shortcut for sketch mode after all). Same thing happens when you have a sketch plane on the XZ plane for example but it’s not selected. Hitting space zooms to the XY plane and creates a ghost sketch layer.
Gif with empty project
Gif with existing XZ plane
+2 Missing closed profiles (reproducible in stable)
I created two (fit) splines along an arc and they intersect each other a couple of times. One of the splines closes the profiles with the arc but the other does not so I’m unable to use the faces I’d like to extrude. All three objects are on the very same plane and even if I misaligned some points (but I did not) there should be a couple of closed profiles.
I tried to reproduce this in a different project because I suspected that it has to do something with the arc or the number of intersection points but I couldn’t. I attached the project containing the bug and an another one where it works as expected.
spline-faces-bug.shapr (18.4 KB)
spline-faces-bug-unsuccessful-reproduction.shapr (18.4 KB)
Update
I recreated the whole project line by line in stable (5.460) because the beta .shapr files are not backward-compatible and I experience the same bug there as well. It’s exactly the same spline on the same side.
But this time I copied my sketch three times and weirdly all copies had different number of closed profiles. In the original sketch all 13 closed profiles are missing. In the second one only one. In the third and fourth the upper 6 only.
Update 2
Seems like translating the arc and the splines to another plane is a workaround.