We need a feature similar to Blender’s Array modifier, which creates a set number of instances of the base object and all the instances automatically replicating any changes made to the base object.
This feature is different from patterns. Pattern creates a set number of independent copies. Whereas an array modifier is suppose to create instances of the base object and all the instances automatically replicating any changes made to the base model.
If I wanted to create 10 instances of a model, I don’t want to create 10 duplicates of the base model using patterns which must be edited separately if I wanted to make a change later on. Instead I want to only edit the base model, and all the edits automatically applied to all the 10 instances.
I hope you guys know about Blender’s Array modifier, that’s what I want in Shapr3d. This is different from the Pattern feature.
Thanks!