Hi, i’ve been giving shapr a proper try over the holidays. I normally use Fusion or Moi and i’ve noticed a weird issue when I import files into Shapr3d.
I’ve discovered that any files I export from Moi3d in step format and import into Shapr3d don’t work well with the zoom to face command.
If i’ve just brought over quite primitive shapes, say a cube. The zoom to face command works as expected. But if i’ve done any booleans or surface work previosly in Moi3d, when I try zoom to face it zooms and aligns to the face at an odd angle. This happens even if the resulting face was uniform, (see my screenshot). This is making working with shapr3d frustrating.
Fusion has a similar zoom to face feature and doesnt have an issue with the same files.
If I make a new boolean along the affected area in Shapr3d and take off a small amount of material it seems to fix it. But that is a huge waste of time. Anyone else encountered this?
It happens on both the Mac and Windows version of Shapr.
Yea of course. But I’d rather use the double tap zoom to face. It’s a really good feature, embedded in my workflow from having used Fusion 360’s version of it and quicker than adding planes.
The bug is only an issue when importing models. But it’s consistent no matter the model or source software.
But it’s frustrating as it’s stopped me bringing my models in and fully adopting shapr.
I’ve stuck with shapr as you’ve consistently added new stuff over the year that’s addressed issues. Be great if you could squash this bug.