Hi @LaurentA , welcome to the community! Really great to hear that you like the new update. Currently you can’t turn off the ground plane, but we’ll make it possible with the next release.
Looking good! Ground plane shadows look great and the visual refraction through transparent objects is super effective.
I hope reflections of modelled bodies are on the roadmap.
Also Materials being exported in AR visualisations is a must!
Hi. I have loved the visualization feature, but with this latest update I encountered a bug. With the colored mood environment feature my wood floor gets all pixelated, but if I switch to default it goes away. Any insight?
I just tried moving the whole model up above the ground plane and this resolved the issue. It must have been interpreting the new ground plane and my wood floor as overlapping/superimposed bodies?
Yes, it probably caused a Z fight as the two layers perfectly overlapped. We will improve the ground plane to snap to the bottom of the models in a future iteration.
Overlapping materials are not a biggie if they can be morphed into superimposed materials.
I had a nice talk with @DanielR concerning the use of “stacked” materials.
My woodworking workflow includes having from 1 to 16 or more layers of varnish / lacquer, plus wood below. Every layer of lacquer is 0.001 mm thin or less (extrusions + Boolean new bodies galore), and no matter how hard everyone since Antonio Stradivari -and before- tried to get each layer exactly identical, opacity and color still slightly varies.
It’s fairly complex to perfectly apply layer after layer IRL, but getting software to render such a complex structure without messing it all … is (nigh on) impossible, yet it has to be made possible.