5.770 - New Visualization materials

Refine your workflow with new material finishes and improved visibility controls.

  • New: Visualization now offers frosted glass and brass material variants, giving you more options to achieve high-quality, realistic finishes in your renders.
    5.770-visualization-frosted
  • Improved: Gain more control over complex projects with the new option to adjust item visibility in the Items Manager, including Isolate Mode, active tool edits, and selection changes in history.

Explore these updates and share your feedback in the comments below. :arrow_down:

2 Likes

Hi Jeriz,
thanks for the update. The new materials are a nice addition to the visualizer.

I have one problem with the visualization of glass, though. Whenever I have two overlapping glasses the visualization only shows the glass in front. Every glass behind it disappeares.

Is this a bug only I have, or are you aware of that behaviour?

best whises Matthias

2 Likes

Hey Matthias, this is a known limitation of the current technology we are using, and it is expected to remain unchanged at this time.

Hi Rita, thanks for the feedback and the realistic outlook for a solution. Even if it’s not what I hoped for :wink:. I make a lot of models with glass bodys, this limitation is basically the only reason to use another render engine for me.
Don’t get me wrong, it’s amazing how much your real time visualizer has changed and speed up my workflow. :+1:

1 Like

Hi Matthias,

I have the same problem, but have no good access to a different render option, so I figured out a ‘kludge’. While it is true glass inside glass does not show up, other materials do, so I change inner glass components/surfaces to default material with transparency or emissive material. Doesn’t work for all cases, but better than nothing. By the way, if say you are doing a piece of glass that is frosted on the inside, you will need to create a second very thin object for the inner surface for it to show up.

Best,
David

1 Like

Hi David,
thanks for the workaround. At least in some cases that might help for a quick visualization.
In most cases I don’t need a perfect render of the models I created and the real time renderer in shapr3D is really fast and good enough.

All the best

Matthias