Halo effect in Visualization

When using the glass material all the bodies next to it gets this weird halo effect, can this be fixed?

All of the wood columns, door frame and so in gets a halo effect.

I have selected one of them just to show that it´s not part of the design.

This is one of the limitations of real time refraction rendering. Alternatively you can use the simple transparent material, that doesn’t have refraction.