I am new to Shapr3D and I am following a brake disc/calliper tutorial from the Shapr3D YouTube channel and I have run into strange issue with the chamfer/fillet tool. I have spent the last hour googling different phrases, terms, and words and have not managed to find an answer.
I am trying to isolate/fillet just one “edge” (section of edge?) from a body, the same way it is done in the video, however instead of just that one “edge” being targeted, the entire loop that the section of edge belongs to is being filleted. Here are some images to hopefully help explain:
In the video they select just the one line/edge at the front, and so I do the same, although instead of just that edge being filleted, the entire loop gets filleted. I have followed the guide/video to a tee and I cannot see any reason for this to be happening. The only difference is they are on an iPad and I am on a Mac and the video is also 1 year old.
Any help would be very greatly appreciated as this has become quite frustrating!
I get see what you mean about the first image that you attached. I just don’t know why or how the guide I am following seems to have no issue doing it. See this timestamp: 3D Modeling a Disk Brake on iPad - YouTube if you are interested in seeing them do it.
The reason for doing this is it is modelling a brake pad and the fillet is purely for function and not form, hence why I wasn’t using a chamfer or fillet on all sides.
A work around for this I think would be to just create a plane and perform a subtract which I am fine with doing but ultimately I am just curious as to how on earth the original video managed to do it!!
Hi Daniel,
One way to get out of that spot is to draw a small triangle sketch at the side if the brake pad material and sweep it across to delete just that edge and that will give the cut you need.
Make a construction plane, “trough the edge at angle”
Set the angle as you want.
Done.
Select the plane.
Pull down the vario as you need.
And use the split body tool.
In this way, you can dimensioned the chamfer…
Hi Daniel
I had the same problem and received the following solution from support, which worked wonderfully for me. As soon as an edge is rounded, an entry is created in the history; you can deactivate the “Include Tangent Edges” function there. It helped me a lot, I need this function in practically every construction.
I know this is old, but even in the old direct modeling version the easiest way is do the chamfer first, then add the fillets. If the fillets are there, delete them first, chamfer, re-filet.
Things may have changed with HBPM but that’s still the order of operations I’d do.
Or you can simply remove the edges you don’t want from the selection in the pertinent history step without changing the future default. I did that recently.
Just did it! So apparently in my instance after offsetting Edge from loop, extruded down to create sorta “seal sleeve” and bottom edge is letting me do champher/filler only on one single edge link…