1 HQ stls are not manifold when exported
2 uniform mesh would be nice or “define maximum element”. Important when you want to morph the output later
3 3mf support. Files are much smaller and lots of full color options
4 obj import (and 3mf)
5 bitmap textures
Thank you for this great app. Excited to see it’s iterations
Hello Daniel,
Sorry the design is copyrighted by a client. Will send a solid if I have it another design. Opened by double clicking in Windows 10 opening 3D Builder. Also Netfabb reported errors. Not when exported as low res.
Here a screenshot of how the mesh should look squarified and unified ideally. If you run into memory limitations just suggest a split body for the user.
BTW that would be another great feature. Split bodies without a lot of actions needed.