I’ve just got up to speed on most of the sketching, and feel pretty comfortable whipping up sketches now.
The project I’m working on has a lot of shapes. It’s a motorcycle helmet, so you can imagine what I’m possibly going for here, but the end goal is a uniquely shaped design with various flat, concave, or convex geometric facets at different angles (mostly following the general curves of the helmet).
However, I’m stumped on how I should get started one this. Would love to see what approach you all might take so I can better understand how I should go about this.
Here’s the sketch I whipped up today after way too many hours of fiddling around:
I’m struggling to translate that into all my different facets and pieces. I was really hoping someone had done a similar helmet design. There is a tutorial where someone makes a General Grievous head model, that seems to be the closest option but I’m struggling with how to get this into 3D and such. I knew trying to figure out 3D would be uphill but woooh – this is becoming very difficult to figure out
I suggest breaking it down into separate sketches and then start modelling with the easier parts. I did a quick example here of just one part which might help.
I think my best bet is to break this down into slices, get my base helmet shape from lofting those together, and then work on adding my more unique/geometric outer elements after that’s accomplished first.