Interaction/use of iPad and macOS versions

I’m glad to see Shapr3D moving to the macOS platform.
But if I choose it compared to more feature complete Fusion360, it was for the ease of iPad pencil usage to modeling.

What I would like to see is:

  • synchronisation between the platforms of the models (I saw another post where you say it is a priority)
  • use of a connected iPad as an input device, modeling on macOS but with the pencil on the iPad

Do you think you will be able to continue to add features on Shapr3D despite the effort on this new platform?
Can we expect major features in 2021?

Anyway, please also consider my gratitude for this software that get me back to technical modeling. :clap:

Yes, that’s a priority indeed. Without it the experience is a bit crippled.

Interesting, this is something that we’ve heard before. What would be the use case for this? I mean in this case why don’t you simply use your mac?

The mac has relatively little overhead, as mouse and keyboard are now first class citizens even on iPadOS, so we would have to support them anyway.

Yes. Many. :slight_smile: In Q1 for example engineering drawings are coming.

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Maybe I did not explain well, I’ll try my best.
I see the advantages of using my MacBook (or next year M1 machine) to have more power and larger screen.
The iPad has, for me, a far superior experience when you create your design: pencil and fingers combinations are wonderful.

As a hobbyist, using my iPad that I use for other tasks is cheaper than buying a Wacom with both tactile and pencil.
By the way, there may be a professional usage of this kind of interfaces for designers already using Wacom solutions.

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Why just not use ipad as sidecar display?

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I don’t need an extra screen, I wonder if the iPad could be used as a king of Wacom device specialized for Shapr3D

Yes! Actually with sidecar it works exactly like that. I believe we have some bugs in the implementation, but those should be fixed soon.