I have to agree with Chris. I use NX, SOLIDWORKS and Fusion with a mouse with ease, however, the iPad with it’s hands on approach of navigating is something Shapr3D does excellently in different ways.
Navigating the model, however, sometimes leaves me questioning the intent of the gesture. Your control method seems to work similar to Apple Maps’ 3D globe, which forces the vertical positioning. This makes sense for a map which is required to be in that orientation, but it feels limiting and disorientating In this use case.
Secondary, at first when I originally was swiping the screen, I would expect the camera to rotate about the same spot…however, the camera seems to continue shifting, eventually moving off the screen.
I now realise where the issues stems from. I work on large assembly project with many individual parts. When swiping the screen, I assume Shapr3D rotates about the part that your finger touches.
This makes sense with a few parts, however, when you have hundreds of pieces and want to rotate about the assembly, It is nearly impossible to rotate with touching many different parts and so changing the the rotation origin. This causes major disorientation as I am used to touching large targets when using a finger. I think the problem lies with not being clear enough when first using the software as there is no indication as to what your touch movement is rotating about when it is a small target.