Navigation Customization: It's time

The problem that this feature will solve:

Currently, Shapr3D’s navigation behaves differently than other environments I am used to, which makes dealing with the camera infuriating vs. other environments. My needs will be different than others. Customization is the only reasonable way to handle these sometimes competing requirements that depend on history, parallel apps, and habit. Shapr3D also appears to be ignoring the navigation needs of users with disabilities, and a variety of associated navigation requests.

Ensuring navigation is smooth and easy is the foundation of any modeling environment.

Brief description of the outcomes that you expect from this feature:

I am literally waiting for the navigation issues to be solved in order to instantly subscribe. The current navigation is enraging lol.

What can’t you achieve without this feature?

Currently, clicks to orbit cause different behavior depending on their location, which causes the view either to center properly, or to wobble off screen because the camera orientation is moved by the click location.

Also, inability to create navigation presets and associate input devices is hindering my ability to use the hardware I have on hand to optimize navigation. These two concepts are related.

Suggestions for implementation:

  • BEST: As a customized shortcut (Mouse-Right-Click mapped to ‘Orbit Navigation Cube’
    • Custom mappings for navigation behaviors solves all of the other mentioned issues below as well. Some presets are nice, but customization beats all. Bottom line: Shapr3D already has the orbit mechanics I want, I just can’t use them reliably.
  • As a user preference: “Lock Orbit to Camera View” or “Lock Orbit to Navigation Cube”
  • As an axis settings customization added to the ‘Appearance’ Tab
    All this does is replicate the navigation cube behavior anywhere an orbit click event happens in the viewport. No other effect.
  • Add a Navigation tab and allow selection of a specific mouse input device for secondary navigation (a trackball) which would make navigation fantastic, and the above option.

See issues mentioning navigation view problems, and issues with lack of customization:

“I guess I would like some flexibility to define the actions for mouse use to match other PC tools.”
”would it be possible to make Zoom, Pan and Rotate navigation be done by 2, 3 and 4 finger press on the Microsoft precision touchpad.”

“I can overcome this by resetting the grid to the XY plane each time but might there be some logic in being able to control the ‘automatic’ behaviour of the rotation axis so it doesn’t necessarily have to change with a grid change but by request if needed to work on a particular component. I haven’t thought this through at all so there may be many reasons not to do this.”

“I would like this wonderful program to be able to customize navigation, since it’s very annoying to switch hotkey context between softwares especially when Shapr3d navigation shortcut is the opposite of zbrush”

”I’d like to second the request for customizable navigation gestures. And not just “make Shapr3d work like program XXX.” Let me assign an arbitrary modifier key and mouse button for each pan, rotate, and zoom motion.”

”Just wondering where we are on fully customizable navigation presets? People with disabilities are still constructive members of society, how wouldn’t you want to accommodate them if a powerful feature adds to a software’s featureset and helps them in the process?”

“It’s just not intuitive to me that’s all.”

“When creation tool is turned off, the pencil could rotate the viewport, instead of the finger, and you would access the sketch tools via the menu.”

”I’ve been using shapr for a while (8 months) for making quick concepts on the go, and its navigation still feels alien.”

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