Hey guys. A short question. For a bayonet lock I created a sketch and projected it on the body, where I want to extrude the groove. Works, all fine. Now I need to copy the sketch twice to have 3 grooves for the lock. So I rotate the sketches around the middle axis - but if I change something now, I need to change it in all sketches. The “link sketch” option is missing for the “rotate around axis” action.
Or is it? Any idea how to solve this, so that I have one leading sketch, that will change all grooves?
Thanks for your feedback! The second version looks great, but could you explain how you came there? If I understood correctly, you created a body out of the projection, and copied it via the circular pattern approach. That would mean you need a cylinder in the first place with decreased outer diameter, so you can project the sketch on it and extrude it from there, so you can duplicate the extrusion, extend the cylinder, and remove the duplicated extrusions from the extended cylinder - is that how you did it?
So the way this works is you project original sketch to a parallel plane. Project the projected plane to the cylinder and inner extrude and select all face to do a circular array?
So you can use 1 sketch to control all 3 slots? Thats convoluted
Not sure who you’re talking to, but I didn’t project any sketches onto a plane or anything else. I used one sketch that I drew in the right place and used it to make a projection for the offset.
As for me, it’s you who’s trying to overcomplicate things. Dividing a cylinder into three equal parts is simpler than using a pattern on already existing geometry? Are you serious?