Unhealthy export geometry

Hello, I primarily use Shapr to export to use in Blender (and some models in games). However, every time I export an object from Shapr, the geometry is pretty ugly (see screenshots). Many of the surfaces in these images are flat and shouldn’t have all the extra geometry. I love modeling in Shapr, but it makes me question whether I can continue using it because the models are too large for games, and using displacement maps in Blender is too difficult. Am I doing something wrong?

Might be better to export large items in parts. Break it down a bit.

Convert to quads. blender 2.8 daily tips convert triangles to quads in one single click - YouTube

Even after conversion you might need to hand edit a bit. Once you get the process down it gets better.

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@Oregonerd Thanks for the quad tip link.