Materials are here!

It’s fantastic. After just five minutes of testing, I find Shapr3D Visualization Beta to be much better than the Cadmio app - excluding background enviroment, but it’s still just a beta. I am impressed by the application of the different materials. It is very intuitive. Thanks for the opportunity to test the new functionality.

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:coffee: for the night. Liquid and glass, not so easy. Any chance to get liquid material?
Red cup to show what the handle looks like. It works very well. :smiley:


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What I like is that I can apply different material to different surfaces. Cadmio app does not have this option.

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Good point!

Best,

Tommy

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Wow,this is a very important change and update,and I can’t wait to tell you about it.

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Don’t wait, tell us :smiley:

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Great job,thank you very much!

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The Typeform link seems to not be working.

Let me check

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UPDATE 2: It’s back online - thanks for the wait

UPDATE: In case Typeform is still down, please reach out to me directly and I’ll get you access to the beta: daniel@shapr3d.com

Typeform seems to be down: https://status.typeform.com/ Will check in a few minutes if it comes back. If not, we will figure out an alternative solution :slight_smile: Thanks for your patience

Hello everyone, a new experience for the rander process, and it is nice to add materials in Shapr3d, realistic materials and welcome, and we wish the ability to add new materials and add lighting and. Accept my sincere greetings




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Do not add unimportant features that will make this software loss its simplicity

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We won’t, I promise! :crossed_fingers:

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:kissing_heart: thank you Sir…

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It’s Génépi time at 3 vallées :cocktail:
I really love the fact that it’s incredibly easy to get great result when you are not an expert (I’m an electronic engineer, not a designer).
As requested by many other testers, it would be great to have control over the material direction, especially for wood material (any strongly oriented material in fact), and to have that direction sticked to the object : if I rotate the object, the material orientation rotates also.
Here is a real live exemple : the real object has wood oriented vertically. It is fortunate that the wood selected has the right orientation. But if you look at the last snapshot, it is no longer the case : wood orientation is now diagonal. But I have no choice to show correctly the engraved text on the bottom but to place the object flat on the table and rotated correctly in order for the bottom plate to catch the light.

Anyhow, material is a great new function :heart_eyes: to play with and soooo simple to use.
:wave:

(I found a bug in the text tool on macos version while doing this model: it is impossible to enter more than a single digit in the text size box, because once you hit a key, focus goes out of the size box. I needed 4.5mm text size at some point. So, the work around I used was to type the size in the text area, and cut/paste it in the size box. It works but it’s not convenient.)





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:sunglasses:

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Screenshots are still very effective!!!:+1:t2::sunglasses:

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When using dark materials and switching from visualize to modeling the object becomes just black and it’s hard to work on. Wouldn’t it be better if we could have some default gray color always when modeling?

Or even better, always view as in visualization.

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Before and after update…. Fair bit of difference, this is much better with far less jaggies on the straight lines


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:sunglasses:

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