SpaceMouse Support

The desktop version of Shapr3D lacks the manipulation capabilities that make the iPadOS version so good. Support for 3DConnexion devices would overcome that problem and would make the application much more accessible for a wider range of users. I still revert to SolidWorks for the majority of projects simply because manipulation of Shapr3D on a desktop machine is so alkward.

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@chrisbeale we are already working on support for SpaceMouse, it’s coming soon.

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Thanks, that’s great news!

How about spacemouse + iPad usb connection? ;D. I work 5-8 hours in shapr sometimes and my fingers wanna fall off from pinching haha :smiley:

Interesting idea, I’m not sure if we will do that or not, but I’ll give it a try once we’ve integrated their framework into our app.

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Using Shapr with mouse and keyboard on iPad is much less popular than the touch+stylus combo. I would assume that spacemouse on iPad would be… even less popular :slight_smile:

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Yeah it’s probably very specific of a change for probably just me lol. If not that, is there another way to pan,zoom,rotate or just fingers for now?. For the record I think the workflow is perfect, but over a few hours and I get painful hands from the position it’s less comfortable when you go over a couple of hours with claw shaped pinching hands :smiley:

Would be cool to be able to use a Wacom remote or another quick assignable macro type button device to trigger operations.

Have you tried it with a mouse or trackpad?

I have not actually I generally don’t love trackpads, but would a trackball mouse work?, or is it just the apple keyboard accessory , apple mouse that works?.

Any mouse that you can connect to the iPad. Most bluetooth mice work.

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Oh awesome!, you guys rock!!

@chrisbeale SpaceMouse support is now out with version 4.7.1:

Hi,
I`m coming back to the idea of using a (wireless) SpaceMouse with Shapr3D on an iPad.
I use Shapr3D on my Mac with mouse and SpaceMause. Using my SpaceMouse for three-dimensional navigation is the most intuitive way. All leading CAD systems are using this way of interaction.
On my iPad, with i work most, I love to use my Pencil with my right hand and for me it is the most intuitive way to interact with Shapr3D on an iPad. But navigation with my left hand, pinch to zoom, one or two fingers for rotating, isn’t comfortable at all. It’s slow, imprecise and for me very stressful.

If Shapr3D should get the most Intuitive CAD app, where as I am absolutely convinced of, it should use the most intuitive input devices. And there is no doubt about of using a SpaceMouse ist the best way for navigation.

So please support 3DConnexion devices on the iPad as well.
Thanks
Martin

Hi!

It is actually not up to us at this point. 3DConnexion has no drivers for iPadOS, so we can’t support it even if we want to.

Well let us just cross the fingers for IpadOS16 then :wink:

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Good day
Can you let me know when Windows support will come?

have a nice evening

It’s in the implementation phase, coming in a matter of weeks.

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SpaceMouse for Windows is now released in 5.210. It should be rolled out to you in a few days, if it hasn’t already.

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Just curious. Does Driver kit coming to ipad open up for the Magic mouse working on ipad too?

Its the mac driver transferable or do They have to write a complete new complicated driver for IpadOS?

I am using the spacemouse on my pc .

1.Zooming in Orthographic mode doesn’t work .
2. The forward movement is not smooth at all . Especially when moving through objects. there seems to be a lag of some sort when trying to move slowly.
( I am using the CAMERA navigation mode)

These functionalities are working well in other 3d software.